Year 01

Guided by poetic text messages, the players subject themselves to dystopian, uncanny, and hopeful scenarios and go through altered states of consciousness.

Another pause is keeping everyone indoors, for fear of contagion and further disruption. Nobody knows how long this will last. You wake up in your one-room apartment. It’s Tuesday morning, quiet outside, spring. What do you do next?” So begins the first chapter of the new online game by Alexandra Pirici and Jonas Lund.  Devoid of images, it evokes the text adventures of the early computer era, albeit updated to the messenger aesthetics of our own time. The game tells the story of a mysterious disease that causes uncontrolled exhaustion and brings the world economy to a standstill. Guided by poetic text messages the players subject themselves to alternately dystopian, uncanny, and hopeful scenarios and go through altered states of consciousness. One‘s individual choices influence how and where the game will end.

Commissioned by steirischer herbst ’20
Produced by Alexandra Pirici & Jonas Lund in co-production with steirischer herbst ’20
Creative Story Editor: Oana Sanziana Marian